Alena Ventrallis
Osmon Surveillance Caldari State
86
|
Posted - 2013.08.18 20:32:00 -
[1] - Quote
FLAYLOCK Steve wrote:Rogue Saint wrote:OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink.
Personally; heavies should not be able to equip light weapons. It's basically some idiot with a crap gun game that needs to be protected by tons of EHP because he/she hasn't got the skill to run a proper suit. Make it so that heavies can only use heavy weapons and a sidearm.
Forge Guns; such a stupid weapon! It does more damage than a tank turret and cost significantly less. Having forge gunners hiding in the hills popping infantry like they are ants isn't what I think CCP was expecting the gun to be used for. There is no "fall off" on damage for the range and it can be damn near impossible to determine the location of the heavy (at least there is a sniper trail from a sniper rifle).
Forge Gun suggestions:
1) Increase the cost of forge guns to be in-line with tank turret costs; come on, they are pretty much the same thing, they should cost serious ISK.
2) Make forge guns ineffective against infantry; sure people will cry about this, but isn't the forge gun supposed to be an AV weapon??
3) Forge Guns should increase the sig radius of the heavy so they can be swarmed! Yes, that's right, you use your forge gun its expands your sig radius so much that my friends proto swarms can lock you!
4) Add an "ionised trail" back to the location of the heavy! Seriously, that much energy would probably leave a trail of some kind!!
Yes, I've been touched in a bad place by too many heavies.
Comments/trolls/grief welcome.
o/ Lol seriously? 1. Sure if you give me the survivability of a tank and speed. 2. It isn't a AV, it supposed to be for both. 3. Lolwut? Heavies are already squishy enough 4. Lolno, it's already in a disadvantage. Try looking around. . Lol dude this post seriously fails so hard. Rising the cost to the same as a turrent? Lol that's dumb, try using the gun and tell me how good you do with it. Please stop posting. And only allow heavies to use heavy weaponry only is dumb as heck. Hmg isn't where it should be power wise. And it's fun running around with a sniper in a fat suit lol Stop posting 1. If you get the survivability of a tank and speed, your suit and modules should cost the same as a tank and vehicle modules. 2. It's anti-materiel, which honestly it shouldn't be. Lose the direct damage, or lose the splash radius. Both is retardedly powerful. 3. You have a weapon that does more damage than a proto large rail turret. Yes, you should be squishy. the term "Glass Cannon" comes to mind. This game is about using modules to balance your dps and your survivability. You do not get to have both. 4. If there shouldn't be a trail, then it shouldn't have the range it does.
I'm fully in support of raising the price of forge guns. You should pay to deal that much damage.
On an unrelated note, why does everyone like to add an "n" into turret? |
Alena Ventrallis
Osmon Surveillance Caldari State
92
|
Posted - 2013.08.19 15:55:00 -
[2] - Quote
Vitharr Foebane wrote:Alena Ventrallis wrote:FLAYLOCK Steve wrote:Rogue Saint wrote:OK, so the prevalence of fat suits running AR's/MD's and now the rise of the Forge Gun Snipers has become such common place on the battle field we need to look at how the role of the heavy needs a rethink.
Personally; heavies should not be able to equip light weapons. It's basically some idiot with a crap gun game that needs to be protected by tons of EHP because he/she hasn't got the skill to run a proper suit. Make it so that heavies can only use heavy weapons and a sidearm.
Forge Guns; such a stupid weapon! It does more damage than a tank turret and cost significantly less. Having forge gunners hiding in the hills popping infantry like they are ants isn't what I think CCP was expecting the gun to be used for. There is no "fall off" on damage for the range and it can be damn near impossible to determine the location of the heavy (at least there is a sniper trail from a sniper rifle).
Forge Gun suggestions:
1) Increase the cost of forge guns to be in-line with tank turret costs; come on, they are pretty much the same thing, they should cost serious ISK.
2) Make forge guns ineffective against infantry; sure people will cry about this, but isn't the forge gun supposed to be an AV weapon??
3) Forge Guns should increase the sig radius of the heavy so they can be swarmed! Yes, that's right, you use your forge gun its expands your sig radius so much that my friends proto swarms can lock you!
4) Add an "ionised trail" back to the location of the heavy! Seriously, that much energy would probably leave a trail of some kind!!
Yes, I've been touched in a bad place by too many heavies.
Comments/trolls/grief welcome.
o/ Lol seriously? 1. Sure if you give me the survivability of a tank and speed. 2. It isn't a AV, it supposed to be for both. 3. Lolwut? Heavies are already squishy enough 4. Lolno, it's already in a disadvantage. Try looking around. . Lol dude this post seriously fails so hard. Rising the cost to the same as a turrent? Lol that's dumb, try using the gun and tell me how good you do with it. Please stop posting. And only allow heavies to use heavy weaponry only is dumb as heck. Hmg isn't where it should be power wise. And it's fun running around with a sniper in a fat suit lol Stop posting 1. If you get the survivability of a tank and speed, your suit and modules should cost the same as a tank and vehicle modules. 2. It's anti-materiel, which honestly it shouldn't be. Lose the direct damage, or lose the splash radius. Both is retardedly powerful. 3. You have a weapon that does more damage than a proto large rail turret. Yes, you should be squishy. the term "Glass Cannon" comes to mind. This game is about using modules to balance your dps and your survivability. You do not get to have both. 4. If there shouldn't be a trail, then it shouldn't have the range it does. I'm fully in support of raising the price of forge guns. You should pay to deal that much damage. On an unrelated note, why does everyone like to add an "n" into turret? By your logic, then Caldari AR scrubs should have to pay 2mil plus for their suits, which i support after all you should have to pay for all that damage, range, speed, ammo,etc. FFS people, leave the ONE viable hvy weapon alone. Or at least wait till i get my f***in hvy laser I'm for it, as long as my Caldari suits get 5540 hp in shields, 1250hp in armor, and an AR can cause 105 dmg at a ROF of 428.6 rpm. |